ENVIRONMENT ARTIST
ABOUT
I am a senior studying Interactive Media and Game Development at the Savannah College of Art and Design (SCAD) in Savannah, GA.
I specialize in Environment Art with a concentration in PBR texturing, procedural materials, 3D modeling, and world building.
I enjoy working on architectural assets, whether it be interior or exterior. I also put a high amount of emphasis on research to maintain a cohesive visual style and ensure a high level of detail. I like to apply this research to add an additional narrative element to my props.
I am proficient in the game art pipeline including research, maintaining clean geometry, maximizing UV space and optimizing for texel density. I have been able to apply this knowledge while interning at Vicarious Visions (an Activision Blizzard studio) this summer, where I developed in-game content for Bungie's Destiny 2.
As I continue to develop my craft, I embrace every opportunity to learn something new.

PROFICIENT PROGRAMS:

Maya

Zbrush

Unreal Engine

Substance Designer

Substance Painter

B2M

Photoshop

CrazyBump

SpeedTree

3DS Max

Unity